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It’s also interesting to look at generational performance comparisons. Nvidia’s Kepler-era GTX 780 gets 32 fps, the Maxwell GTX 980 is 39% faster at 45 fps, and Pascal GTX 1080 is 56% faster at 70 fps. Then we hit CPU limits, and the RTX 2080 is only 12% faster than the 1080.
None of the GPUs could break 60 fps at 1080p ultra and we still ran into a CPU bottleneck, but 1440p ultra finally sorts out the top of the GPU stack. The RTX 2080 Ti now sits in the pole position, though it’s still only 8% faster than the 2080 Super.
Turning these off may improve performance a few percent, particularly with slower CPUs (it only seemed to make a 0-3% difference with the i9-9900K). Ambient Occlusion is another rendering feature that normally makes a bigger visual difference. Still, probably due to the distance to most objects when you’re in a plane, it’s not that critical here, and you can gain 4-5% higher fps — right at the border of being potentially useful. Anisotropic Filtering helps smooth out the transitions between different texture MIPMAP levels, as well as improving the look of off-angle textures. The visual impact is relatively small, and unlike some other games, we measured a 7% improvement by turning this off, or 5% if you turn it to x2 instead of x16. Volumetric Clouds is by far the most taxing setting, but, of course, a simulation spent largely in the air certainly benefits from better clouds.
The high and medium settings still look good, while the low setting definitely looks less realistic. However, the low setting also provided a 31% boost to framerates. Objects LOD doesn’t matter as much as the Terrain setting, in image quality or performance, but dropping it to the minimum setting improved performance by up to 5%. You can aim for a middle ground of with virtually no difference in the way things look in my experience.
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Ampere and Big Navi will probably end up around 50 fps again, unless you’ve got a heavily overclocked CPU. Or maybe you’re reading this in 2025, in which case we’d love for you to travel back in time and give us some future tech so we can hit 60 fps.
It’s now seven years old, and well past its prime, but it still manages to hit 51 fps (when paired with a far newer and more potent Core i9-9900K). One other setting to mention is the live streaming of data for traffic and weather. We think it’s a pretty cool feature and prefer to leave it enabled, but if your PC is struggling to keep up with the demands of this game, turning off the data streaming may help. We set our Aircraft Traffic Type to AI Offline for testing , as opposed to Real-Time Online. But under the data menu, all of the Data Connection options were enabled.
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Typically, though, we see about 40-50% better performance from each major architectural update, which potentially bodes well for the RTX 3080. AMD’s Ryzen G with Vega 11 Graphics musters playable performance at 720p with 30% resolution scaling enabled … but that looks more than a bit awful. We don’t have hardware in our lab that exactly matches https://rocketdrivers.com/manufacturers/nvidia/video-cards/nvidia-geforce-gtx-1050-ti the official minimum spec PC, but Microsoft’s definition of minimum system requirements clearly means 30 fps, probably at 1080p. We do have a GTX 780, which is one notch above the GTX 770 (with 50% more VRAM).